
- #Xcom long war meld mod#
- #Xcom long war meld mods#
- #Xcom long war meld plus#
- #Xcom long war meld free#
But the air game is even more brutal than the ground.
#Xcom long war meld free#
One of the South Africa options gives two free Foundry projects resulting in 20% more weapon frags and alloys from missions - and alloys are a major chokepoint in the early-mid game. My initial thoughts: Australia gives +5 random ability points on trooper stats at generation, which can be pretty beneficial. Here's the list: (Long_War)#Country_starting_bonuses The first choice I ask of you: Where in the world does XCOM start? In Long War, there are about forty start locations, each of which provides a unique bonus (or no bonus for additional difficulty).

Essential for maximum rage when they nail your dude on a 3% chance. I save scum on my own, so this will keep me from being completely lame.ġ8: Commander's Choice - Select the class any newbie is promoted into.ġ9: Aiming Angles - The closer you are to flanking, the more bonus aim you get, applying to both friendly and enemy.Ģ2: Durability - Items never need to be repaired (the repair mechanic is a complete pain in the ass and anti-fun when fatigue already screws you enough).Ģ8: Perfect Information - See enemy to-hit values. This means everyone is a special unique snowflake.Ħ: Red Fog - Damage affects aim and mobility, applying to both friendly and enemy.ĩ: Dynamic War - Scales the campaign with a new alien strategic AI.ġ6: Bronzeman Mode - Like Ironman, but gives you the option to completely restart a tactical mission.
#Xcom long war meld plus#
Roulette Plus (modifies Training Roulette to be more intelligent and makes things even more chaotic)ĭifficulty: Normal (even Classic scares me) / Iron(Bronze)man - all saves are final, but see below for Bronzeman option.Ĥ: Training Roulette - this randomizes some of the perks available to a trooper. SpeechTweak (slightly modifies the pitch of every trooper's voice so they don't all sound like clones) Sightlines (like in XCOM2, shows which enemies are in LOS as you mouse over potential moves)

Quiet Bradford (stops the interminable "this is what you need to do" sequences) Move Arc Thrower to Pistol slot (because it's really annoying otherwise)Īdditional Species (updates the Hyperwave Relay to deal with Long War's plethora of aliens)Įnhanced Tactical Info (shows XP on kill and other such minor things)

LW Rebalance (current version - it basically makes the early game easier and the late game harder: ) Here is my proposed starting configuration: Here is the summary for those who want to get down to it: (Long_War) Even on the lowest difficulty setting, the game will savagely beat you to a pulp if you screw up, and I'm pretty good at screwing up.
#Xcom long war meld mods#
The wiki claims over 700 changes, and the lead dev has stated that the vanilla game is basically a 20 hour tutorial for Long War, and then hired the devs to make professional mods for XCOM2.
#Xcom long war meld mod#
What is Long War? It's a mod for X-COM 2012, which adds many layers of technology, advancement, and difficulty to the base game. I will stream at least some of my sessions with no set schedule, but typically at least once a week. Additionally, you're welcome to request your nicknames be added to soldiers so you can potentially go down fighting and screaming. I'll generally go with a majority rules, though I will maintain the right to veto anything that will plausibly kill the campaign early. This can range from general focus (should I get lasers or skip them to get gauss weapons faster) to strategic (where am I going to start?) to tactical (how should I build this trooper?).

What do I mean by interactive? Basically, each time I finish a session, I will entertain recommendations and advice from the forum. Hello GESC! Welcome to my interactive Let's Play campaign of the infamously brutal mod of X-COM: Long War.
